πŸ“„ File detail

utils/skills/skillChangeDetector.ts

🧩 .tsπŸ“ 312 linesπŸ’Ύ 10,033 bytesπŸ“ text
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🎯 Use case

This file lives under β€œutils/”, which covers cross-cutting helpers (shell, tempfiles, settings, messages, process input, …). On the API surface it exposes initialize, dispose, subscribe, resetForTesting, and skillChangeDetector β€” mainly functions, hooks, or classes. Dependencies touch chokidar and Node path helpers. It composes internal code from bootstrap, commands, services, skills, and attachments (relative imports).

Generated from folder role, exports, dependency roots, and inline comments β€” not hand-reviewed for every path.

🧠 Inline summary

import chokidar, { type FSWatcher } from 'chokidar' import * as platformPath from 'path' import { getAdditionalDirectoriesForClaudeMd } from '../../bootstrap/state.js' import { clearCommandMemoizationCaches,

πŸ“€ Exports (heuristic)

  • initialize
  • dispose
  • subscribe
  • resetForTesting
  • skillChangeDetector

πŸ“š External import roots

Package roots from from "…" (relative paths omitted).

  • chokidar
  • path

πŸ–₯️ Source preview

import chokidar, { type FSWatcher } from 'chokidar'
import * as platformPath from 'path'
import { getAdditionalDirectoriesForClaudeMd } from '../../bootstrap/state.js'
import {
  clearCommandMemoizationCaches,
  clearCommandsCache,
} from '../../commands.js'
import {
  type AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
  logEvent,
} from '../../services/analytics/index.js'
import {
  clearSkillCaches,
  getSkillsPath,
  onDynamicSkillsLoaded,
} from '../../skills/loadSkillsDir.js'
import { resetSentSkillNames } from '../attachments.js'
import { registerCleanup } from '../cleanupRegistry.js'
import { logForDebugging } from '../debug.js'
import { getFsImplementation } from '../fsOperations.js'
import { executeConfigChangeHooks, hasBlockingResult } from '../hooks.js'
import { createSignal } from '../signal.js'

/**
 * Time in milliseconds to wait for file writes to stabilize before processing.
 */
const FILE_STABILITY_THRESHOLD_MS = 1000

/**
 * Polling interval in milliseconds for checking file stability.
 */
const FILE_STABILITY_POLL_INTERVAL_MS = 500

/**
 * Time in milliseconds to debounce rapid skill change events into a single
 * reload. Prevents cascading reloads when many skill files change at once
 * (e.g. during auto-update or when another session modifies skill directories).
 * Without this, each file change triggers a full clearSkillCaches() +
 * clearCommandsCache() + listener notification cycle, which can deadlock the
 * event loop when dozens of events fire in rapid succession.
 */
const RELOAD_DEBOUNCE_MS = 300

/**
 * Polling interval for chokidar when usePolling is enabled.
 * Skill files change rarely (manual edits, git operations), so a 2s interval
 * trades negligible latency for far fewer stat() calls than the default 100ms.
 */
const POLLING_INTERVAL_MS = 2000

/**
 * Bun's native fs.watch() has a PathWatcherManager deadlock (oven-sh/bun#27469,
 * #26385): closing a watcher on the main thread while the File Watcher thread
 * is delivering events can hang both threads in __ulock_wait2 forever. Chokidar
 * with depth: 2 on large skill trees (hundreds of subdirs) triggers this
 * reliably when a git operation touches many directories at once β€” chokidar
 * internally closes/reopens per-directory FSWatchers as dirs are added/removed.
 *
 * Workaround: use stat() polling under Bun. No FSWatcher = no deadlock.
 * The fix is pending upstream; remove this once the Bun PR lands.
 */
const USE_POLLING = typeof Bun !== 'undefined'

let watcher: FSWatcher | null = null
let reloadTimer: ReturnType<typeof setTimeout> | null = null
const pendingChangedPaths = new Set<string>()
let initialized = false
let disposed = false
let dynamicSkillsCallbackRegistered = false
let unregisterCleanup: (() => void) | null = null
const skillsChanged = createSignal()

// Test overrides for timing constants
let testOverrides: {
  stabilityThreshold?: number
  pollInterval?: number
  reloadDebounce?: number
  /** Chokidar fs.stat polling interval when USE_POLLING is active. */
  chokidarInterval?: number
} | null = null

/**
 * Initialize file watching for skill directories
 */
export async function initialize(): Promise<void> {
  if (initialized || disposed) return
  initialized = true

  // Register callback for when dynamic skills are loaded (only once)
  if (!dynamicSkillsCallbackRegistered) {
    dynamicSkillsCallbackRegistered = true
    onDynamicSkillsLoaded(() => {
      // Clear memoization caches so new skills are picked up
      // Note: we use clearCommandMemoizationCaches (not clearCommandsCache)
      // because clearCommandsCache would call clearSkillCaches which
      // wipes out the dynamic skills we just loaded
      clearCommandMemoizationCaches()
      // Notify listeners that skills changed
      skillsChanged.emit()
    })
  }

  const paths = await getWatchablePaths()
  if (paths.length === 0) return

  logForDebugging(
    `Watching for changes in skill/command directories: ${paths.join(', ')}...`,
  )

  watcher = chokidar.watch(paths, {
    persistent: true,
    ignoreInitial: true,
    depth: 2, // Skills use skill-name/SKILL.md format
    awaitWriteFinish: {
      stabilityThreshold:
        testOverrides?.stabilityThreshold ?? FILE_STABILITY_THRESHOLD_MS,
      pollInterval:
        testOverrides?.pollInterval ?? FILE_STABILITY_POLL_INTERVAL_MS,
    },
    // Ignore special file types (sockets, FIFOs, devices) - they cannot be watched
    // and will error with EOPNOTSUPP on macOS. Only allow regular files and directories.
    ignored: (path, stats) => {
      if (stats && !stats.isFile() && !stats.isDirectory()) return true
      // Ignore .git directories
      return path.split(platformPath.sep).some(dir => dir === '.git')
    },
    ignorePermissionErrors: true,
    usePolling: USE_POLLING,
    interval: testOverrides?.chokidarInterval ?? POLLING_INTERVAL_MS,
    atomic: true,
  })

  watcher.on('add', handleChange)
  watcher.on('change', handleChange)
  watcher.on('unlink', handleChange)

  // Register cleanup to properly dispose of the file watcher during graceful shutdown
  unregisterCleanup = registerCleanup(async () => {
    await dispose()
  })
}

/**
 * Clean up file watcher
 */
export function dispose(): Promise<void> {
  disposed = true
  if (unregisterCleanup) {
    unregisterCleanup()
    unregisterCleanup = null
  }
  let closePromise: Promise<void> = Promise.resolve()
  if (watcher) {
    closePromise = watcher.close()
    watcher = null
  }
  if (reloadTimer) {
    clearTimeout(reloadTimer)
    reloadTimer = null
  }
  pendingChangedPaths.clear()
  skillsChanged.clear()
  return closePromise
}

/**
 * Subscribe to skill changes
 */
export const subscribe = skillsChanged.subscribe

async function getWatchablePaths(): Promise<string[]> {
  const fs = getFsImplementation()
  const paths: string[] = []

  // User skills directory (~/.claude/skills)
  const userSkillsPath = getSkillsPath('userSettings', 'skills')
  if (userSkillsPath) {
    try {
      await fs.stat(userSkillsPath)
      paths.push(userSkillsPath)
    } catch {
      // Path doesn't exist, skip it
    }
  }

  // User commands directory (~/.claude/commands)
  const userCommandsPath = getSkillsPath('userSettings', 'commands')
  if (userCommandsPath) {
    try {
      await fs.stat(userCommandsPath)
      paths.push(userCommandsPath)
    } catch {
      // Path doesn't exist, skip it
    }
  }

  // Project skills directory (.claude/skills)
  const projectSkillsPath = getSkillsPath('projectSettings', 'skills')
  if (projectSkillsPath) {
    try {
      // For project settings, resolve to absolute path
      const absolutePath = platformPath.resolve(projectSkillsPath)
      await fs.stat(absolutePath)
      paths.push(absolutePath)
    } catch {
      // Path doesn't exist, skip it
    }
  }

  // Project commands directory (.claude/commands)
  const projectCommandsPath = getSkillsPath('projectSettings', 'commands')
  if (projectCommandsPath) {
    try {
      // For project settings, resolve to absolute path
      const absolutePath = platformPath.resolve(projectCommandsPath)
      await fs.stat(absolutePath)
      paths.push(absolutePath)
    } catch {
      // Path doesn't exist, skip it
    }
  }

  // Additional directories (--add-dir) skills
  for (const dir of getAdditionalDirectoriesForClaudeMd()) {
    const additionalSkillsPath = platformPath.join(dir, '.claude', 'skills')
    try {
      await fs.stat(additionalSkillsPath)
      paths.push(additionalSkillsPath)
    } catch {
      // Path doesn't exist, skip it
    }
  }

  return paths
}

function handleChange(path: string): void {
  logForDebugging(`Detected skill change: ${path}`)
  logEvent('tengu_skill_file_changed', {
    source:
      'chokidar' as AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
  })

  scheduleReload(path)
}

/**
 * Debounce rapid skill changes into a single reload. When many skill files
 * change at once (e.g. auto-update installs a new binary and a new session
 * touches skill directories), each file fires its own chokidar event. Without
 * debouncing, each event triggers clearSkillCaches() + clearCommandsCache() +
 * listener notification β€” 30 events means 30 full reload cycles, which can
 * deadlock the Bun event loop via rapid FSWatcher watch/unwatch churn.
 */
function scheduleReload(changedPath: string): void {
  pendingChangedPaths.add(changedPath)
  if (reloadTimer) clearTimeout(reloadTimer)
  reloadTimer = setTimeout(async () => {
    reloadTimer = null
    const paths = [...pendingChangedPaths]
    pendingChangedPaths.clear()
    // Fire ConfigChange hook once for the batch β€” the hook query is always
    // 'skills' so firing per-path (which can be hundreds during a git
    // operation) just spams the hook matcher with identical queries. Pass the
    // first path as a representative; hooks can inspect all paths via the
    // skills directory if they need the full set.
    const results = await executeConfigChangeHooks('skills', paths[0]!)
    if (hasBlockingResult(results)) {
      logForDebugging(
        `ConfigChange hook blocked skill reload (${paths.length} paths)`,
      )
      return
    }
    clearSkillCaches()
    clearCommandsCache()
    resetSentSkillNames()
    skillsChanged.emit()
  }, testOverrides?.reloadDebounce ?? RELOAD_DEBOUNCE_MS)
}

/**
 * Reset internal state for testing purposes only.
 */
export async function resetForTesting(overrides?: {
  stabilityThreshold?: number
  pollInterval?: number
  reloadDebounce?: number
  chokidarInterval?: number
}): Promise<void> {
  // Clean up existing watcher if present to avoid resource leaks
  if (watcher) {
    await watcher.close()
    watcher = null
  }
  if (reloadTimer) {
    clearTimeout(reloadTimer)
    reloadTimer = null
  }
  pendingChangedPaths.clear()
  skillsChanged.clear()
  initialized = false
  disposed = false
  testOverrides = overrides ?? null
}

export const skillChangeDetector = {
  initialize,
  dispose,
  subscribe,
  resetForTesting,
}