π File detail
tools/TeamCreateTool/TeamCreateTool.ts
π― Use case
This module implements the βTeamCreateToolβ tool (Team Create) β something the model can call at runtime alongside other agent tools. On the API surface it exposes Output, Input, and TeamCreateTool β mainly types, interfaces, or factory objects. Dependencies touch schema validation. It composes internal code from bootstrap, services, Tool, utils, and constants (relative imports).
Generated from folder role, exports, dependency roots, and inline comments β not hand-reviewed for every path.
π§ Inline summary
import { z } from 'zod/v4' import { getSessionId } from '../../bootstrap/state.js' import { logEvent } from '../../services/analytics/index.js' import type { AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS } from '../../services/analytics/metadata.js' import type { Tool } from '../../Tool.js'
π€ Exports (heuristic)
OutputInputTeamCreateTool
π External import roots
Package roots from from "β¦" (relative paths omitted).
zod
π₯οΈ Source preview
import { z } from 'zod/v4'
import { getSessionId } from '../../bootstrap/state.js'
import { logEvent } from '../../services/analytics/index.js'
import type { AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS } from '../../services/analytics/metadata.js'
import type { Tool } from '../../Tool.js'
import { buildTool, type ToolDef } from '../../Tool.js'
import { formatAgentId } from '../../utils/agentId.js'
import { isAgentSwarmsEnabled } from '../../utils/agentSwarmsEnabled.js'
import { getCwd } from '../../utils/cwd.js'
import { lazySchema } from '../../utils/lazySchema.js'
import {
getDefaultMainLoopModel,
parseUserSpecifiedModel,
} from '../../utils/model/model.js'
import { jsonStringify } from '../../utils/slowOperations.js'
import { getResolvedTeammateMode } from '../../utils/swarm/backends/registry.js'
import { TEAM_LEAD_NAME } from '../../utils/swarm/constants.js'
import type { TeamFile } from '../../utils/swarm/teamHelpers.js'
import {
getTeamFilePath,
readTeamFile,
registerTeamForSessionCleanup,
sanitizeName,
writeTeamFileAsync,
} from '../../utils/swarm/teamHelpers.js'
import { assignTeammateColor } from '../../utils/swarm/teammateLayoutManager.js'
import {
ensureTasksDir,
resetTaskList,
setLeaderTeamName,
} from '../../utils/tasks.js'
import { generateWordSlug } from '../../utils/words.js'
import { TEAM_CREATE_TOOL_NAME } from './constants.js'
import { getPrompt } from './prompt.js'
import { renderToolUseMessage } from './UI.js'
const inputSchema = lazySchema(() =>
z.strictObject({
team_name: z.string().describe('Name for the new team to create.'),
description: z.string().optional().describe('Team description/purpose.'),
agent_type: z
.string()
.optional()
.describe(
'Type/role of the team lead (e.g., "researcher", "test-runner"). ' +
'Used for team file and inter-agent coordination.',
),
}),
)
type InputSchema = ReturnType<typeof inputSchema>
export type Output = {
team_name: string
team_file_path: string
lead_agent_id: string
}
export type Input = z.infer<InputSchema>
/**
* Generates a unique team name by checking if the provided name already exists.
* If the name already exists, generates a new word slug.
*/
function generateUniqueTeamName(providedName: string): string {
// If the team doesn't exist, use the provided name
if (!readTeamFile(providedName)) {
return providedName
}
// Team exists, generate a new unique name
return generateWordSlug()
}
export const TeamCreateTool: Tool<InputSchema, Output> = buildTool({
name: TEAM_CREATE_TOOL_NAME,
searchHint: 'create a multi-agent swarm team',
maxResultSizeChars: 100_000,
shouldDefer: true,
userFacingName() {
return ''
},
get inputSchema(): InputSchema {
return inputSchema()
},
isEnabled() {
return isAgentSwarmsEnabled()
},
toAutoClassifierInput(input) {
return input.team_name
},
async validateInput(input, _context) {
if (!input.team_name || input.team_name.trim().length === 0) {
return {
result: false,
message: 'team_name is required for TeamCreate',
errorCode: 9,
}
}
return { result: true }
},
async description() {
return 'Create a new team for coordinating multiple agents'
},
async prompt() {
return getPrompt()
},
mapToolResultToToolResultBlockParam(data, toolUseID) {
return {
tool_use_id: toolUseID,
type: 'tool_result' as const,
content: [
{
type: 'text' as const,
text: jsonStringify(data),
},
],
}
},
async call(input, context) {
const { setAppState, getAppState } = context
const { team_name, description: _description, agent_type } = input
// Check if already in a team - restrict to one team per leader
const appState = getAppState()
const existingTeam = appState.teamContext?.teamName
if (existingTeam) {
throw new Error(
`Already leading team "${existingTeam}". A leader can only manage one team at a time. Use TeamDelete to end the current team before creating a new one.`,
)
}
// If team already exists, generate a unique name instead of failing
const finalTeamName = generateUniqueTeamName(team_name)
// Generate a deterministic agent ID for the team lead
const leadAgentId = formatAgentId(TEAM_LEAD_NAME, finalTeamName)
const leadAgentType = agent_type || TEAM_LEAD_NAME
// Get the team lead's current model from AppState (handles session model, settings, CLI override)
const leadModel = parseUserSpecifiedModel(
appState.mainLoopModelForSession ??
appState.mainLoopModel ??
getDefaultMainLoopModel(),
)
const teamFilePath = getTeamFilePath(finalTeamName)
const teamFile: TeamFile = {
name: finalTeamName,
description: _description,
createdAt: Date.now(),
leadAgentId,
leadSessionId: getSessionId(), // Store actual session ID for team discovery
members: [
{
agentId: leadAgentId,
name: TEAM_LEAD_NAME,
agentType: leadAgentType,
model: leadModel,
joinedAt: Date.now(),
tmuxPaneId: '',
cwd: getCwd(),
subscriptions: [],
},
],
}
await writeTeamFileAsync(finalTeamName, teamFile)
// Track for session-end cleanup β teams were left on disk forever
// unless explicitly TeamDelete'd (gh-32730).
registerTeamForSessionCleanup(finalTeamName)
// Reset and create the corresponding task list directory (Team = Project = TaskList)
// This ensures task numbering starts fresh at 1 for each new swarm
const taskListId = sanitizeName(finalTeamName)
await resetTaskList(taskListId)
await ensureTasksDir(taskListId)
// Register the team name so getTaskListId() returns it for the leader.
// Without this, the leader falls through to getSessionId() and writes tasks
// to a different directory than tmux/iTerm2 teammates expect.
setLeaderTeamName(sanitizeName(finalTeamName))
// Update AppState with team context
setAppState(prev => ({
...prev,
teamContext: {
teamName: finalTeamName,
teamFilePath,
leadAgentId,
teammates: {
[leadAgentId]: {
name: TEAM_LEAD_NAME,
agentType: leadAgentType,
color: assignTeammateColor(leadAgentId),
tmuxSessionName: '',
tmuxPaneId: '',
cwd: getCwd(),
spawnedAt: Date.now(),
},
},
},
}))
logEvent('tengu_team_created', {
team_name:
finalTeamName as AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
teammate_count: 1,
lead_agent_type:
leadAgentType as AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
teammate_mode:
getResolvedTeammateMode() as AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
})
// Note: We intentionally don't set CLAUDE_CODE_AGENT_ID for the team lead because:
// 1. The lead is not a "teammate" - isTeammate() should return false for them
// 2. Their ID is deterministic (team-lead@teamName) and can be derived when needed
// 3. Setting it would cause isTeammate() to return true, breaking inbox polling
// Team name is stored in AppState.teamContext, not process.env
return {
data: {
team_name: finalTeamName,
team_file_path: teamFilePath,
lead_agent_id: leadAgentId,
},
}
},
renderToolUseMessage,
} satisfies ToolDef<InputSchema, Output>)