πŸ“„ File detail

components/Spinner/useStalledAnimation.ts

🧩 .tsπŸ“ 76 linesπŸ’Ύ 2,500 bytesπŸ“ text
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🎯 Use case

This file lives under β€œcomponents/”, which covers shared React UI pieces. On the API surface it exposes useStalledAnimation β€” mainly functions, hooks, or classes. Dependencies touch React UI. What the file header says: Hook to handle the transition to red when tokens stop flowing. Driven by the parent's animation clock time instead of independent intervals, so it slows down when the terminal is blurred.

Generated from folder role, exports, dependency roots, and inline comments β€” not hand-reviewed for every path.

🧠 Inline summary

Hook to handle the transition to red when tokens stop flowing. Driven by the parent's animation clock time instead of independent intervals, so it slows down when the terminal is blurred.

πŸ“€ Exports (heuristic)

  • useStalledAnimation

πŸ“š External import roots

Package roots from from "…" (relative paths omitted).

  • react

πŸ–₯️ Source preview

import { useRef } from 'react'

// Hook to handle the transition to red when tokens stop flowing.
// Driven by the parent's animation clock time instead of independent intervals,
// so it slows down when the terminal is blurred.
export function useStalledAnimation(
  time: number,
  currentResponseLength: number,
  hasActiveTools = false,
  reducedMotion = false,
): {
  isStalled: boolean
  stalledIntensity: number
} {
  const lastTokenTime = useRef(time)
  const lastResponseLength = useRef(currentResponseLength)
  const mountTime = useRef(time)
  const stalledIntensityRef = useRef(0)
  const lastSmoothTime = useRef(time)

  // Reset timer when new tokens arrive (check actual length change)
  if (currentResponseLength > lastResponseLength.current) {
    lastTokenTime.current = time
    lastResponseLength.current = currentResponseLength
    stalledIntensityRef.current = 0
    lastSmoothTime.current = time
  }

  // Derive time since last token from animation clock
  let timeSinceLastToken: number
  if (hasActiveTools) {
    timeSinceLastToken = 0
    lastTokenTime.current = time
  } else if (currentResponseLength > 0) {
    timeSinceLastToken = time - lastTokenTime.current
  } else {
    timeSinceLastToken = time - mountTime.current
  }

  // Calculate stalled intensity based on time since last token
  // Start showing red after 3 seconds of no new tokens (only when no tools are active)
  const isStalled = timeSinceLastToken > 3000 && !hasActiveTools
  const intensity = isStalled
    ? Math.min((timeSinceLastToken - 3000) / 2000, 1) // Fade over 2 seconds
    : 0

  // Smooth intensity transition driven by animation frame ticks
  if (!reducedMotion && (intensity > 0 || stalledIntensityRef.current > 0)) {
    const dt = time - lastSmoothTime.current
    if (dt >= 50) {
      const steps = Math.floor(dt / 50)
      let current = stalledIntensityRef.current
      for (let i = 0; i < steps; i++) {
        const diff = intensity - current
        if (Math.abs(diff) < 0.01) {
          current = intensity
          break
        }
        current += diff * 0.1
      }
      stalledIntensityRef.current = current
      lastSmoothTime.current = time
    }
  } else {
    stalledIntensityRef.current = intensity
    lastSmoothTime.current = time
  }

  // When reducedMotion is enabled, use instant intensity change
  const effectiveIntensity = reducedMotion
    ? intensity
    : stalledIntensityRef.current

  return { isStalled, stalledIntensity: effectiveIntensity }
}