π File detail
components/Spinner/useStalledAnimation.ts
π― Use case
This file lives under βcomponents/β, which covers shared React UI pieces. On the API surface it exposes useStalledAnimation β mainly functions, hooks, or classes. Dependencies touch React UI. What the file header says: Hook to handle the transition to red when tokens stop flowing. Driven by the parent's animation clock time instead of independent intervals, so it slows down when the terminal is blurred.
Generated from folder role, exports, dependency roots, and inline comments β not hand-reviewed for every path.
π§ Inline summary
Hook to handle the transition to red when tokens stop flowing. Driven by the parent's animation clock time instead of independent intervals, so it slows down when the terminal is blurred.
π€ Exports (heuristic)
useStalledAnimation
π External import roots
Package roots from from "β¦" (relative paths omitted).
react
π₯οΈ Source preview
import { useRef } from 'react'
// Hook to handle the transition to red when tokens stop flowing.
// Driven by the parent's animation clock time instead of independent intervals,
// so it slows down when the terminal is blurred.
export function useStalledAnimation(
time: number,
currentResponseLength: number,
hasActiveTools = false,
reducedMotion = false,
): {
isStalled: boolean
stalledIntensity: number
} {
const lastTokenTime = useRef(time)
const lastResponseLength = useRef(currentResponseLength)
const mountTime = useRef(time)
const stalledIntensityRef = useRef(0)
const lastSmoothTime = useRef(time)
// Reset timer when new tokens arrive (check actual length change)
if (currentResponseLength > lastResponseLength.current) {
lastTokenTime.current = time
lastResponseLength.current = currentResponseLength
stalledIntensityRef.current = 0
lastSmoothTime.current = time
}
// Derive time since last token from animation clock
let timeSinceLastToken: number
if (hasActiveTools) {
timeSinceLastToken = 0
lastTokenTime.current = time
} else if (currentResponseLength > 0) {
timeSinceLastToken = time - lastTokenTime.current
} else {
timeSinceLastToken = time - mountTime.current
}
// Calculate stalled intensity based on time since last token
// Start showing red after 3 seconds of no new tokens (only when no tools are active)
const isStalled = timeSinceLastToken > 3000 && !hasActiveTools
const intensity = isStalled
? Math.min((timeSinceLastToken - 3000) / 2000, 1) // Fade over 2 seconds
: 0
// Smooth intensity transition driven by animation frame ticks
if (!reducedMotion && (intensity > 0 || stalledIntensityRef.current > 0)) {
const dt = time - lastSmoothTime.current
if (dt >= 50) {
const steps = Math.floor(dt / 50)
let current = stalledIntensityRef.current
for (let i = 0; i < steps; i++) {
const diff = intensity - current
if (Math.abs(diff) < 0.01) {
current = intensity
break
}
current += diff * 0.1
}
stalledIntensityRef.current = current
lastSmoothTime.current = time
}
} else {
stalledIntensityRef.current = intensity
lastSmoothTime.current = time
}
// When reducedMotion is enabled, use instant intensity change
const effectiveIntensity = reducedMotion
? intensity
: stalledIntensityRef.current
return { isStalled, stalledIntensity: effectiveIntensity }
}