πŸ“„ File detail

cli/transports/WebSocketTransport.ts

🧩 .tsπŸ“ 801 linesπŸ’Ύ 28,195 bytesπŸ“ text
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🎯 Use case

This file lives under β€œcli/”, which covers the CLI transport, NDJSON/streaming I/O, and command handlers. On the API surface it exposes WebSocketTransportOptions and WebSocketTransport β€” mainly types, interfaces, or factory objects. Dependencies touch src and WebSockets. It composes internal code from services, utils, and Transport (relative imports).

Generated from folder role, exports, dependency roots, and inline comments β€” not hand-reviewed for every path.

🧠 Inline summary

import type { StdoutMessage } from 'src/entrypoints/sdk/controlTypes.js' import type WsWebSocket from 'ws' import { logEvent } from '../../services/analytics/index.js' import { CircularBuffer } from '../../utils/CircularBuffer.js' import { logForDebugging } from '../../utils/debug.js'

πŸ“€ Exports (heuristic)

  • WebSocketTransportOptions
  • WebSocketTransport

πŸ“š External import roots

Package roots from from "…" (relative paths omitted).

  • src
  • ws

πŸ–₯️ Source preview

import type { StdoutMessage } from 'src/entrypoints/sdk/controlTypes.js'
import type WsWebSocket from 'ws'
import { logEvent } from '../../services/analytics/index.js'
import { CircularBuffer } from '../../utils/CircularBuffer.js'
import { logForDebugging } from '../../utils/debug.js'
import { logForDiagnosticsNoPII } from '../../utils/diagLogs.js'
import { isEnvTruthy } from '../../utils/envUtils.js'
import { getWebSocketTLSOptions } from '../../utils/mtls.js'
import {
  getWebSocketProxyAgent,
  getWebSocketProxyUrl,
} from '../../utils/proxy.js'
import {
  registerSessionActivityCallback,
  unregisterSessionActivityCallback,
} from '../../utils/sessionActivity.js'
import { jsonStringify } from '../../utils/slowOperations.js'
import type { Transport } from './Transport.js'

const KEEP_ALIVE_FRAME = '{"type":"keep_alive"}\n'

const DEFAULT_MAX_BUFFER_SIZE = 1000
const DEFAULT_BASE_RECONNECT_DELAY = 1000
const DEFAULT_MAX_RECONNECT_DELAY = 30000
/** Time budget for reconnection attempts before giving up (10 minutes). */
const DEFAULT_RECONNECT_GIVE_UP_MS = 600_000
const DEFAULT_PING_INTERVAL = 10000
const DEFAULT_KEEPALIVE_INTERVAL = 300_000 // 5 minutes

/**
 * Threshold for detecting system sleep/wake. If the gap between consecutive
 * reconnection attempts exceeds this, the machine likely slept. We reset
 * the reconnection budget and retry β€” the server will reject with permanent
 * close codes (4001/1002) if the session was reaped during sleep.
 */
const SLEEP_DETECTION_THRESHOLD_MS = DEFAULT_MAX_RECONNECT_DELAY * 2 // 60s

/**
 * WebSocket close codes that indicate a permanent server-side rejection.
 * The transport transitions to 'closed' immediately without retrying.
 */
const PERMANENT_CLOSE_CODES = new Set([
  1002, // protocol error β€” server rejected handshake (e.g. session reaped)
  4001, // session expired / not found
  4003, // unauthorized
])

export type WebSocketTransportOptions = {
  /** When false, the transport does not attempt automatic reconnection on
   *  disconnect. Use this when the caller has its own recovery mechanism
   *  (e.g. the REPL bridge poll loop). Defaults to true. */
  autoReconnect?: boolean
  /** Gates the tengu_ws_transport_* telemetry events. Set true at the
   *  REPL-bridge construction site so only Remote Control sessions (the
   *  Cloudflare-idle-timeout population) emit; print-mode workers stay
   *  silent. Defaults to false. */
  isBridge?: boolean
}

type WebSocketTransportState =
  | 'idle'
  | 'connected'
  | 'reconnecting'
  | 'closing'
  | 'closed'

// Common interface between globalThis.WebSocket and ws.WebSocket
type WebSocketLike = {
  close(): void
  send(data: string): void
  ping?(): void // Bun & ws both support this
}

export class WebSocketTransport implements Transport {
  private ws: WebSocketLike | null = null
  private lastSentId: string | null = null
  protected url: URL
  protected state: WebSocketTransportState = 'idle'
  protected onData?: (data: string) => void
  private onCloseCallback?: (closeCode?: number) => void
  private onConnectCallback?: () => void
  private headers: Record<string, string>
  private sessionId?: string
  private autoReconnect: boolean
  private isBridge: boolean

  // Reconnection state
  private reconnectAttempts = 0
  private reconnectStartTime: number | null = null
  private reconnectTimer: NodeJS.Timeout | null = null
  private lastReconnectAttemptTime: number | null = null
  // Wall-clock of last WS data-frame activity (inbound message or outbound
  // ws.send). Used to compute idle time at close β€” the signal for diagnosing
  // proxy idle-timeout RSTs (e.g. Cloudflare 5-min). Excludes ping/pong
  // control frames (proxies don't count those).
  private lastActivityTime = 0

  // Ping interval for connection health checks
  private pingInterval: NodeJS.Timeout | null = null
  private pongReceived = true

  // Periodic keep_alive data frames to reset proxy idle timers
  private keepAliveInterval: NodeJS.Timeout | null = null

  // Message buffering for replay on reconnection
  private messageBuffer: CircularBuffer<StdoutMessage>
  // Track which runtime's WS we're using so we can detach listeners
  // with the matching API (removeEventListener vs. off).
  private isBunWs = false

  // Captured at connect() time for handleOpenEvent timing. Stored as an
  // instance field so the onOpen handler can be a stable class-property
  // arrow function (removable in doDisconnect) instead of a closure over
  // a local variable.
  private connectStartTime = 0

  private refreshHeaders?: () => Record<string, string>

  constructor(
    url: URL,
    headers: Record<string, string> = {},
    sessionId?: string,
    refreshHeaders?: () => Record<string, string>,
    options?: WebSocketTransportOptions,
  ) {
    this.url = url
    this.headers = headers
    this.sessionId = sessionId
    this.refreshHeaders = refreshHeaders
    this.autoReconnect = options?.autoReconnect ?? true
    this.isBridge = options?.isBridge ?? false
    this.messageBuffer = new CircularBuffer(DEFAULT_MAX_BUFFER_SIZE)
  }

  public async connect(): Promise<void> {
    if (this.state !== 'idle' && this.state !== 'reconnecting') {
      logForDebugging(
        `WebSocketTransport: Cannot connect, current state is ${this.state}`,
        { level: 'error' },
      )
      logForDiagnosticsNoPII('error', 'cli_websocket_connect_failed')
      return
    }
    this.state = 'reconnecting'

    this.connectStartTime = Date.now()
    logForDebugging(`WebSocketTransport: Opening ${this.url.href}`)
    logForDiagnosticsNoPII('info', 'cli_websocket_connect_opening')

    // Start with provided headers and add runtime headers
    const headers = { ...this.headers }
    if (this.lastSentId) {
      headers['X-Last-Request-Id'] = this.lastSentId
      logForDebugging(
        `WebSocketTransport: Adding X-Last-Request-Id header: ${this.lastSentId}`,
      )
    }

    if (typeof Bun !== 'undefined') {
      // Bun's WebSocket supports headers/proxy options but the DOM typings don't
      // eslint-disable-next-line eslint-plugin-n/no-unsupported-features/node-builtins
      const ws = new globalThis.WebSocket(this.url.href, {
        headers,
        proxy: getWebSocketProxyUrl(this.url.href),
        tls: getWebSocketTLSOptions() || undefined,
      } as unknown as string[])
      this.ws = ws
      this.isBunWs = true

      ws.addEventListener('open', this.onBunOpen)
      ws.addEventListener('message', this.onBunMessage)
      ws.addEventListener('error', this.onBunError)
      // eslint-disable-next-line eslint-plugin-n/no-unsupported-features/node-builtins
      ws.addEventListener('close', this.onBunClose)
      // 'pong' is Bun-specific β€” not in DOM typings.
      ws.addEventListener('pong', this.onPong)
    } else {
      const { default: WS } = await import('ws')
      const ws = new WS(this.url.href, {
        headers,
        agent: getWebSocketProxyAgent(this.url.href),
        ...getWebSocketTLSOptions(),
      })
      this.ws = ws
      this.isBunWs = false

      ws.on('open', this.onNodeOpen)
      ws.on('message', this.onNodeMessage)
      ws.on('error', this.onNodeError)
      ws.on('close', this.onNodeClose)
      ws.on('pong', this.onPong)
    }
  }

  // --- Bun (native WebSocket) event handlers ---
  // Stored as class-property arrow functions so they can be removed in
  // doDisconnect(). Without removal, each reconnect orphans the old WS
  // object + its 5 closures until GC, which accumulates under network
  // instability. Mirrors the pattern in src/utils/mcpWebSocketTransport.ts.

  private onBunOpen = () => {
    this.handleOpenEvent()
    // Bun's WebSocket doesn't expose upgrade response headers,
    // so replay all buffered messages. The server deduplicates by UUID.
    if (this.lastSentId) {
      this.replayBufferedMessages('')
    }
  }

  private onBunMessage = (event: MessageEvent) => {
    const message =
      typeof event.data === 'string' ? event.data : String(event.data)
    this.lastActivityTime = Date.now()
    logForDiagnosticsNoPII('info', 'cli_websocket_message_received', {
      length: message.length,
    })
    if (this.onData) {
      this.onData(message)
    }
  }

  private onBunError = () => {
    logForDebugging('WebSocketTransport: Error', {
      level: 'error',
    })
    logForDiagnosticsNoPII('error', 'cli_websocket_connect_error')
    // close event fires after error β€” let it call handleConnectionError
  }

  // eslint-disable-next-line eslint-plugin-n/no-unsupported-features/node-builtins
  private onBunClose = (event: CloseEvent) => {
    const isClean = event.code === 1000 || event.code === 1001
    logForDebugging(
      `WebSocketTransport: Closed: ${event.code}`,
      isClean ? undefined : { level: 'error' },
    )
    logForDiagnosticsNoPII('error', 'cli_websocket_connect_closed')
    this.handleConnectionError(event.code)
  }

  // --- Node (ws package) event handlers ---

  private onNodeOpen = () => {
    // Capture ws before handleOpenEvent() invokes onConnectCallback β€” if the
    // callback synchronously closes the transport, this.ws becomes null.
    // The old inline-closure code had this safety implicitly via closure capture.
    const ws = this.ws
    this.handleOpenEvent()
    if (!ws) return
    // Check for last-id in upgrade response headers (ws package only)
    const nws = ws as unknown as WsWebSocket & {
      upgradeReq?: { headers?: Record<string, string> }
    }
    const upgradeResponse = nws.upgradeReq
    if (upgradeResponse?.headers?.['x-last-request-id']) {
      const serverLastId = upgradeResponse.headers['x-last-request-id']
      this.replayBufferedMessages(serverLastId)
    }
  }

  private onNodeMessage = (data: Buffer) => {
    const message = data.toString()
    this.lastActivityTime = Date.now()
    logForDiagnosticsNoPII('info', 'cli_websocket_message_received', {
      length: message.length,
    })
    if (this.onData) {
      this.onData(message)
    }
  }

  private onNodeError = (err: Error) => {
    logForDebugging(`WebSocketTransport: Error: ${err.message}`, {
      level: 'error',
    })
    logForDiagnosticsNoPII('error', 'cli_websocket_connect_error')
    // close event fires after error β€” let it call handleConnectionError
  }

  private onNodeClose = (code: number, _reason: Buffer) => {
    const isClean = code === 1000 || code === 1001
    logForDebugging(
      `WebSocketTransport: Closed: ${code}`,
      isClean ? undefined : { level: 'error' },
    )
    logForDiagnosticsNoPII('error', 'cli_websocket_connect_closed')
    this.handleConnectionError(code)
  }

  // --- Shared handlers ---

  private onPong = () => {
    this.pongReceived = true
  }

  private handleOpenEvent(): void {
    const connectDuration = Date.now() - this.connectStartTime
    logForDebugging('WebSocketTransport: Connected')
    logForDiagnosticsNoPII('info', 'cli_websocket_connect_connected', {
      duration_ms: connectDuration,
    })

    // Reconnect success β€” capture attempt count + downtime before resetting.
    // reconnectStartTime is null on first connect, non-null on reopen.
    if (this.isBridge && this.reconnectStartTime !== null) {
      logEvent('tengu_ws_transport_reconnected', {
        attempts: this.reconnectAttempts,
        downtimeMs: Date.now() - this.reconnectStartTime,
      })
    }

    this.reconnectAttempts = 0
    this.reconnectStartTime = null
    this.lastReconnectAttemptTime = null
    this.lastActivityTime = Date.now()
    this.state = 'connected'
    this.onConnectCallback?.()

    // Start periodic pings to detect dead connections
    this.startPingInterval()

    // Start periodic keep_alive data frames to reset proxy idle timers
    this.startKeepaliveInterval()

    // Register callback for session activity signals
    registerSessionActivityCallback(() => {
      void this.write({ type: 'keep_alive' })
    })
  }

  protected sendLine(line: string): boolean {
    if (!this.ws || this.state !== 'connected') {
      logForDebugging('WebSocketTransport: Not connected')
      logForDiagnosticsNoPII('info', 'cli_websocket_send_not_connected')
      return false
    }

    try {
      this.ws.send(line)
      this.lastActivityTime = Date.now()
      return true
    } catch (error) {
      logForDebugging(`WebSocketTransport: Failed to send: ${error}`, {
        level: 'error',
      })
      logForDiagnosticsNoPII('error', 'cli_websocket_send_error')
      // Don't null this.ws here β€” let doDisconnect() (via handleConnectionError)
      // handle cleanup so listeners are removed before the WS is released.
      this.handleConnectionError()
      return false
    }
  }

  /**
   * Remove all listeners attached in connect() for the given WebSocket.
   * Without this, each reconnect orphans the old WS object + its closures
   * until GC β€” these accumulate under network instability. Mirrors the
   * pattern in src/utils/mcpWebSocketTransport.ts.
   */
  private removeWsListeners(ws: WebSocketLike): void {
    if (this.isBunWs) {
      const nws = ws as unknown as globalThis.WebSocket
      nws.removeEventListener('open', this.onBunOpen)
      nws.removeEventListener('message', this.onBunMessage)
      nws.removeEventListener('error', this.onBunError)
      // eslint-disable-next-line eslint-plugin-n/no-unsupported-features/node-builtins
      nws.removeEventListener('close', this.onBunClose)
      // 'pong' is Bun-specific β€” not in DOM typings
      nws.removeEventListener('pong' as 'message', this.onPong)
    } else {
      const nws = ws as unknown as WsWebSocket
      nws.off('open', this.onNodeOpen)
      nws.off('message', this.onNodeMessage)
      nws.off('error', this.onNodeError)
      nws.off('close', this.onNodeClose)
      nws.off('pong', this.onPong)
    }
  }

  protected doDisconnect(): void {
    // Stop pinging and keepalive when disconnecting
    this.stopPingInterval()
    this.stopKeepaliveInterval()

    // Unregister session activity callback
    unregisterSessionActivityCallback()

    if (this.ws) {
      // Remove listeners BEFORE close() so the old WS + closures can be
      // GC'd promptly instead of lingering until the next mark-and-sweep.
      this.removeWsListeners(this.ws)
      this.ws.close()
      this.ws = null
    }
  }

  private handleConnectionError(closeCode?: number): void {
    logForDebugging(
      `WebSocketTransport: Disconnected from ${this.url.href}` +
        (closeCode != null ? ` (code ${closeCode})` : ''),
    )
    logForDiagnosticsNoPII('info', 'cli_websocket_disconnected')
    if (this.isBridge) {
      // Fire on every close β€” including intermediate ones during a reconnect
      // storm (those never surface to the onCloseCallback consumer). For the
      // Cloudflare-5min-idle hypothesis: cluster msSinceLastActivity; if the
      // peak sits at ~300s with closeCode 1006, that's the proxy RST.
      logEvent('tengu_ws_transport_closed', {
        closeCode,
        msSinceLastActivity:
          this.lastActivityTime > 0 ? Date.now() - this.lastActivityTime : -1,
        // 'connected' = healthy drop (the Cloudflare case); 'reconnecting' =
        // connect-rejection mid-storm. State isn't mutated until the branches
        // below, so this reads the pre-close value.
        wasConnected: this.state === 'connected',
        reconnectAttempts: this.reconnectAttempts,
      })
    }
    this.doDisconnect()

    if (this.state === 'closing' || this.state === 'closed') return

    // Permanent codes: don't retry β€” server has definitively ended the session.
    // Exception: 4003 (unauthorized) can be retried when refreshHeaders is
    // available and returns a new token (e.g. after the parent process mints
    // a fresh session ingress token during reconnection).
    let headersRefreshed = false
    if (closeCode === 4003 && this.refreshHeaders) {
      const freshHeaders = this.refreshHeaders()
      if (freshHeaders.Authorization !== this.headers.Authorization) {
        Object.assign(this.headers, freshHeaders)
        headersRefreshed = true
        logForDebugging(
          'WebSocketTransport: 4003 received but headers refreshed, scheduling reconnect',
        )
        logForDiagnosticsNoPII('info', 'cli_websocket_4003_token_refreshed')
      }
    }

    if (
      closeCode != null &&
      PERMANENT_CLOSE_CODES.has(closeCode) &&
      !headersRefreshed
    ) {
      logForDebugging(
        `WebSocketTransport: Permanent close code ${closeCode}, not reconnecting`,
        { level: 'error' },
      )
      logForDiagnosticsNoPII('error', 'cli_websocket_permanent_close', {
        closeCode,
      })
      this.state = 'closed'
      this.onCloseCallback?.(closeCode)
      return
    }

    // When autoReconnect is disabled, go straight to closed state.
    // The caller (e.g. REPL bridge poll loop) handles recovery.
    if (!this.autoReconnect) {
      this.state = 'closed'
      this.onCloseCallback?.(closeCode)
      return
    }

    // Schedule reconnection with exponential backoff and time budget
    const now = Date.now()
    if (!this.reconnectStartTime) {
      this.reconnectStartTime = now
    }

    // Detect system sleep/wake: if the gap since our last reconnection
    // attempt greatly exceeds the max delay, the machine likely slept
    // (e.g. laptop lid closed). Reset the budget and retry from scratch β€”
    // the server will reject with permanent close codes (4001/1002) if
    // the session was reaped while we were asleep.
    if (
      this.lastReconnectAttemptTime !== null &&
      now - this.lastReconnectAttemptTime > SLEEP_DETECTION_THRESHOLD_MS
    ) {
      logForDebugging(
        `WebSocketTransport: Detected system sleep (${Math.round((now - this.lastReconnectAttemptTime) / 1000)}s gap), resetting reconnection budget`,
      )
      logForDiagnosticsNoPII('info', 'cli_websocket_sleep_detected', {
        gapMs: now - this.lastReconnectAttemptTime,
      })
      this.reconnectStartTime = now
      this.reconnectAttempts = 0
    }
    this.lastReconnectAttemptTime = now

    const elapsed = now - this.reconnectStartTime
    if (elapsed < DEFAULT_RECONNECT_GIVE_UP_MS) {
      // Clear any existing reconnection timer to avoid duplicates
      if (this.reconnectTimer) {
        clearTimeout(this.reconnectTimer)
        this.reconnectTimer = null
      }

      // Refresh headers before reconnecting (e.g. to pick up a new session token).
      // Skip if already refreshed by the 4003 path above.
      if (!headersRefreshed && this.refreshHeaders) {
        const freshHeaders = this.refreshHeaders()
        Object.assign(this.headers, freshHeaders)
        logForDebugging('WebSocketTransport: Refreshed headers for reconnect')
      }

      this.state = 'reconnecting'
      this.reconnectAttempts++

      const baseDelay = Math.min(
        DEFAULT_BASE_RECONNECT_DELAY * Math.pow(2, this.reconnectAttempts - 1),
        DEFAULT_MAX_RECONNECT_DELAY,
      )
      // Add Β±25% jitter to avoid thundering herd
      const delay = Math.max(
        0,
        baseDelay + baseDelay * 0.25 * (2 * Math.random() - 1),
      )

      logForDebugging(
        `WebSocketTransport: Reconnecting in ${Math.round(delay)}ms (attempt ${this.reconnectAttempts}, ${Math.round(elapsed / 1000)}s elapsed)`,
      )
      logForDiagnosticsNoPII('error', 'cli_websocket_reconnect_attempt', {
        reconnectAttempts: this.reconnectAttempts,
      })
      if (this.isBridge) {
        logEvent('tengu_ws_transport_reconnecting', {
          attempt: this.reconnectAttempts,
          elapsedMs: elapsed,
          delayMs: Math.round(delay),
        })
      }

      this.reconnectTimer = setTimeout(() => {
        this.reconnectTimer = null
        void this.connect()
      }, delay)
    } else {
      logForDebugging(
        `WebSocketTransport: Reconnection time budget exhausted after ${Math.round(elapsed / 1000)}s for ${this.url.href}`,
        { level: 'error' },
      )
      logForDiagnosticsNoPII('error', 'cli_websocket_reconnect_exhausted', {
        reconnectAttempts: this.reconnectAttempts,
        elapsedMs: elapsed,
      })
      this.state = 'closed'

      // Notify close callback
      if (this.onCloseCallback) {
        this.onCloseCallback(closeCode)
      }
    }
  }

  close(): void {
    // Clear any pending reconnection timer
    if (this.reconnectTimer) {
      clearTimeout(this.reconnectTimer)
      this.reconnectTimer = null
    }

    // Clear ping and keepalive intervals
    this.stopPingInterval()
    this.stopKeepaliveInterval()

    // Unregister session activity callback
    unregisterSessionActivityCallback()

    this.state = 'closing'
    this.doDisconnect()
  }

  private replayBufferedMessages(lastId: string): void {
    const messages = this.messageBuffer.toArray()
    if (messages.length === 0) return

    // Find where to start replay based on server's last received message
    let startIndex = 0
    if (lastId) {
      const lastConfirmedIndex = messages.findIndex(
        message => 'uuid' in message && message.uuid === lastId,
      )
      if (lastConfirmedIndex >= 0) {
        // Server confirmed messages up to lastConfirmedIndex β€” evict them
        startIndex = lastConfirmedIndex + 1
        // Rebuild the buffer with only unconfirmed messages
        const remaining = messages.slice(startIndex)
        this.messageBuffer.clear()
        this.messageBuffer.addAll(remaining)
        if (remaining.length === 0) {
          this.lastSentId = null
        }
        logForDebugging(
          `WebSocketTransport: Evicted ${startIndex} confirmed messages, ${remaining.length} remaining`,
        )
        logForDiagnosticsNoPII(
          'info',
          'cli_websocket_evicted_confirmed_messages',
          {
            evicted: startIndex,
            remaining: remaining.length,
          },
        )
      }
    }

    const messagesToReplay = messages.slice(startIndex)
    if (messagesToReplay.length === 0) {
      logForDebugging('WebSocketTransport: No new messages to replay')
      logForDiagnosticsNoPII('info', 'cli_websocket_no_messages_to_replay')
      return
    }

    logForDebugging(
      `WebSocketTransport: Replaying ${messagesToReplay.length} buffered messages`,
    )
    logForDiagnosticsNoPII('info', 'cli_websocket_messages_to_replay', {
      count: messagesToReplay.length,
    })

    for (const message of messagesToReplay) {
      const line = jsonStringify(message) + '\n'
      const success = this.sendLine(line)
      if (!success) {
        this.handleConnectionError()
        break
      }
    }
    // Do NOT clear the buffer after replay β€” messages remain buffered until
    // the server confirms receipt on the next reconnection. This prevents
    // message loss if the connection drops after replay but before the server
    // processes the messages.
  }

  isConnectedStatus(): boolean {
    return this.state === 'connected'
  }

  isClosedStatus(): boolean {
    return this.state === 'closed'
  }

  setOnData(callback: (data: string) => void): void {
    this.onData = callback
  }

  setOnConnect(callback: () => void): void {
    this.onConnectCallback = callback
  }

  setOnClose(callback: (closeCode?: number) => void): void {
    this.onCloseCallback = callback
  }

  getStateLabel(): string {
    return this.state
  }

  async write(message: StdoutMessage): Promise<void> {
    if ('uuid' in message && typeof message.uuid === 'string') {
      this.messageBuffer.add(message)
      this.lastSentId = message.uuid
    }

    const line = jsonStringify(message) + '\n'

    if (this.state !== 'connected') {
      // Message buffered for replay when connected (if it has a UUID)
      return
    }

    const sessionLabel = this.sessionId ? ` session=${this.sessionId}` : ''
    const detailLabel = this.getControlMessageDetailLabel(message)

    logForDebugging(
      `WebSocketTransport: Sending message type=${message.type}${sessionLabel}${detailLabel}`,
    )

    this.sendLine(line)
  }

  private getControlMessageDetailLabel(message: StdoutMessage): string {
    if (message.type === 'control_request') {
      const { request_id, request } = message
      const toolName =
        request.subtype === 'can_use_tool' ? request.tool_name : ''
      return ` subtype=${request.subtype} request_id=${request_id}${toolName ? ` tool=${toolName}` : ''}`
    }
    if (message.type === 'control_response') {
      const { subtype, request_id } = message.response
      return ` subtype=${subtype} request_id=${request_id}`
    }
    return ''
  }

  private startPingInterval(): void {
    // Clear any existing interval
    this.stopPingInterval()

    this.pongReceived = true
    let lastTickTime = Date.now()

    // Send ping periodically to detect dead connections.
    // If the previous ping got no pong, treat the connection as dead.
    this.pingInterval = setInterval(() => {
      if (this.state === 'connected' && this.ws) {
        const now = Date.now()
        const gap = now - lastTickTime
        lastTickTime = now

        // Process-suspension detector. If the wall-clock gap between ticks
        // greatly exceeds the 10s interval, the process was suspended
        // (laptop lid, SIGSTOP, VM pause). setInterval does not queue
        // missed ticks β€” it coalesces β€” so on wake this callback fires
        // once with a huge gap. The socket is almost certainly dead:
        // NAT mappings drop in 30s–5min, and the server has been
        // retransmitting into the void. Don't wait for a ping/pong
        // round-trip to confirm (ws.ping() on a dead socket returns
        // immediately with no error β€” bytes go into the kernel send
        // buffer). Assume dead and reconnect now. A spurious reconnect
        // after a short sleep is cheap β€” replayBufferedMessages() handles
        // it and the server dedups by UUID.
        if (gap > SLEEP_DETECTION_THRESHOLD_MS) {
          logForDebugging(
            `WebSocketTransport: ${Math.round(gap / 1000)}s tick gap detected β€” process was suspended, forcing reconnect`,
          )
          logForDiagnosticsNoPII(
            'info',
            'cli_websocket_sleep_detected_on_ping',
            { gapMs: gap },
          )
          this.handleConnectionError()
          return
        }

        if (!this.pongReceived) {
          logForDebugging(
            'WebSocketTransport: No pong received, connection appears dead',
            { level: 'error' },
          )
          logForDiagnosticsNoPII('error', 'cli_websocket_pong_timeout')
          this.handleConnectionError()
          return
        }

        this.pongReceived = false
        try {
          this.ws.ping?.()
        } catch (error) {
          logForDebugging(`WebSocketTransport: Ping failed: ${error}`, {
            level: 'error',
          })
          logForDiagnosticsNoPII('error', 'cli_websocket_ping_failed')
        }
      }
    }, DEFAULT_PING_INTERVAL)
  }

  private stopPingInterval(): void {
    if (this.pingInterval) {
      clearInterval(this.pingInterval)
      this.pingInterval = null
    }
  }

  private startKeepaliveInterval(): void {
    this.stopKeepaliveInterval()

    // In CCR sessions, session activity heartbeats handle keep-alives
    if (isEnvTruthy(process.env.CLAUDE_CODE_REMOTE)) {
      return
    }

    this.keepAliveInterval = setInterval(() => {
      if (this.state === 'connected' && this.ws) {
        try {
          this.ws.send(KEEP_ALIVE_FRAME)
          this.lastActivityTime = Date.now()
          logForDebugging(
            'WebSocketTransport: Sent periodic keep_alive data frame',
          )
        } catch (error) {
          logForDebugging(
            `WebSocketTransport: Periodic keep_alive failed: ${error}`,
            { level: 'error' },
          )
          logForDiagnosticsNoPII('error', 'cli_websocket_keepalive_failed')
        }
      }
    }, DEFAULT_KEEPALIVE_INTERVAL)
  }

  private stopKeepaliveInterval(): void {
    if (this.keepAliveInterval) {
      clearInterval(this.keepAliveInterval)
      this.keepAliveInterval = null
    }
  }
}